Kirkland, Washington

Michael Smith

Software Engineer | AI Systems & Full-Stack Engineering | Founder, Myrkwood Studios

Software engineer with 15+ years of experience building AI-powered systems, collaboration software, and full-stack applications. Previously a Software Engineer II at Microsoft; now preparing Ironbreak Arena for its first commercial release at Myrkwood Studios.

Experience

2009 — Present
Sep 2026 — Present

Founder & Software Engineer

Myrkwood Studios

Kirkland, WA

  • Founded an independent software studio and am preparing its first commercial product, Ironbreak Arena, for release on Steam and Android.
  • Architected an authoritative Node.js/WebSocket multiplayer platform supporting real-time movement, combat, game modes, bots, persistence, player profiles, and server discovery.
  • Built cross-platform browser, desktop/Steam, and Android clients with keyboard/mouse, controller, and touch input.
  • Implemented authentication, platform integrations, persistence, deployment infrastructure, release tooling, and Steam/Google Play distribution workflows.
  • Own the product end-to-end from architecture and implementation through testing, deployment, storefront integration, and commercial launch preparation.
Jan 2017 — Sep 2026

Software Engineer II

Microsoft

Redmond, WA

  • Worked on a real-time voice AI for Facilitator in Teams that let users interact by voice and invoke tools as if speaking with a virtual teammate.
  • Implemented server-side and client-side service-integration components for the AI tool-calling system, enabling skills to retrieve data from Microsoft systems.
  • Built the application authentication layer that allowed the bot to communicate securely with connected services.
  • Built the human-in-the-loop approval flow for skills requiring user permission before execution, including integration with existing Microsoft systems.
  • Served as the primary engineer responsible for Responsible AI compliance for the system.
  • Built and iterated on an evaluation framework executing 1,000+ safety tests to validate releases, support compliance requirements, and complete the Responsible AI approval process for internal and private previews.
  • Developed evaluation coverage spanning personal harms, hallucination and grounding quality, jailbreak attempts, prompt injection, and tool misuse scenarios.
  • Contributed across Android, iOS, AI systems, Teams client surfaces, and backend services; used the macOS terminal for builds, scripting, and GitHub Copilot CLI during visionOS and iOS Teams development.
  • Extended SQL Server stored procedures to support new features in Microsoft billing systems.
  • Previously contributed across Teams, Mesh, and SharePoint Spaces on collaboration features, developer tooling, build automation, and cross-system integration.
Mar 2014 — Dec 2016

Senior Software Engineer

Affirma Consulting

Bellevue, WA

  • Served as a development lead for custom software projects.
  • Designed technical solutions, assigned work, mentored junior developers, and provided delivery estimates for sales and project planning.
  • Addressed SQL Server performance issues by analyzing databases, adding indexes to high-traffic tables, and writing stored procedures.
Jul 2011 — Mar 2014

Software Development Consultant

Microsoft

Seattle, WA

  • Provided technical leadership and software engineering on custom application work for Fortune 500 companies.
  • Delivered solutions in close partnership with Microsoft stakeholders and enterprise customers.
Apr 2011 — Jun 2011

Software Engineering Intern

Systems & Software

Williston, VT

  • Added features to the web front end of customer-facing utilities software.
Apr 2009 — May 2011

IT Associate & Developer

Vermont Technical College

  • Built and maintained an internal IT ticket tracking server, website, and MySQL databases.
  • Administered CentOS Linux servers and MySQL databases remotely over SSH, applying SQL scripts for database updates and schema changes.

Selected Projects

Products and hackathons

Ironbreak Arena

2026

Myrkwood Studios · In development

Preparing a cross-platform online multiplayer game for its first commercial release on Steam and Android, with authoritative Node.js/WebSocket services and browser, desktop, and Android clients.

Facilitator Gaming

Mar 2026

Microsoft

Helped envision game rendering in the Teams call stage and built an AI-hosted hangman variant for meeting participants. Earned a runner-up prize as one of the organization’s top hackathon projects.

Agentic Copilot

2025

Microsoft Global Hackathon

Ideated, architected, and led a hackathon project focused on agentic AI experiences, coordinating a team of 5–8 engineers and building a solution spanning C# web services and a React front end.

SiteBuilder Copilot

2024

Microsoft Global Hackathon

Led a team of 5–8 engineers on a generative AI website builder concept, creating initial scaffolding and contributing to a Python and TypeScript implementation.